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Babylon 8. 0

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Babylon 8.0.2

Usage See Getting Started: // Get the canvas DOM element var canvas = document. getElementById ( 'renderCanvas'); // Load the 3D engine var engine = new BABYLON. Engine ( canvas, true, { preserveDrawingBuffer: true, stencil: true}); // CreateScene function that creates and return the scene var createScene = function () { // Create a basic BJS Scene object var scene = new BABYLON. Scene ( engine); // Create a FreeCamera, and set its position to {x: 0, y: 5, z: -10} var camera = new BABYLON. FreeCamera ( 'camera1', new BABYLON. Vector3 ( 0, 5, - 10), scene); // Target the camera to scene origin camera. setTarget ( BABYLON. Vector3. Zero ()); // Attach the camera to the canvas camera. attachControl ( canvas, false); // Create a basic light, aiming 0, 1, 0 - meaning, to the sky var light = new BABYLON. HemisphericLight ( 'light1', new BABYLON. Vector3 ( 0, 1, 0), scene); // Create a built-in "sphere" shape; its constructor takes 6 params: name, segment, diameter, scene, updatable, sideOrientation var sphere = BABYLON.

Mesh. CreateSphere ( 'sphere1', 16, 2, scene, false, BABYLON. FRONTSIDE); // Move the sphere upward 1/2 of its height sphere. position. y = 1; // Create a built-in "ground" shape; its constructor takes 6 params: name, width, height, subdivision, scene, updatable var ground = BABYLON. CreateGround ( 'ground1', 6, 6, 2, scene, false); // Return the created scene return scene;} // call the createScene function var scene = createScene (); // run the render loop engine. runRenderLoop ( function () { scene. render ();}); // the canvas/window resize event handler window. addEventListener ( 'resize', function () { engine. resize ();}); Preview release Preview version of 5. 0 can be found here. If you want to contribute, please read our contribution guidelines first. Documentation Demos Contributing Please see the Contributing Guidelines. Useful links Official web site: Online playground to learn by experimentating Online sandbox where you can test your. babylon and glTF scenes with a simple drag'n'drop Online shader creation tool where you can learn how to create GLSL shaders 3DS Max exporter can be used to generate a. babylon file from 3DS Max Maya exporter can be used to generate a. babylon file from Maya Blender exporter can be used to generate a. babylon file from Blender 3d Unity 5 (deprecated) exporter can be used to export your geometries from Unity 5 scene editor(animations are supported) glTF Tools by KhronosGroup Features To get a complete list of supported features, please visit our website.

Babylon 8.0.0

Babylon also provides audio pronunciation and phonetic symbols to help users hear and pronounce terms correctly. Babylon includes writing aids, such as cross-translation, conjugations and direct paste, to help users who are not fluent in English compose better texts in English. Babylon provides a short definition for each suggestion indicated in MS Office speller menu. Technical Title: Babylon 8. 9 Filename: File size: 6. 83MB Requirements: Windows (All Versions) Languages: en_US License: Commercial Trial Date added: 2010/09/14 Author: Babylon Ltd

Babylon 8.0

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